#pragma once
#include "StaticObject.h"
class AugmentTable : public StaticObject
{
public:
	AugmentTable();
	virtual ~AugmentTable();

	
	/**********************************************************/
	// Interface:
	//	- virtual functions for children classes to override
//	virtual void	Update(float elapsedTime)		override;
	virtual void	Render(void)					override;
	virtual int		GetType(void)	const			override	{ return STAT_TABLE; }


	int GetTabletype() const { return tableType; }
	void SetTabletype(int t) { tableType = t; }

protected:
	int tableType = 0;
};

